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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by kinga1965 Yes, the unit(s) once activated for op fire they can fire anytime an enemy unit (activated by the current move order) moves into a hex within range and line of sight. This where you need...

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Thread: Twilight Imperium (third edition):: Variants:: Alternate leader...

by bleached_lizard I was never satisfied with many of the leader abilities in TI3, whether it was because they were too powerful or not powerful enough, or too situational, or even just not...

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Reply: VivaJava: The Coffee Game:: Rules:: Re: Clarification on ties caused...

by Cornbread46 Wait a minute...if you had gotten a "coffee to go" set, you would have had a nice lidded travel mug for your beverage, and the box would be safe from spills!(But I bet yours has a nice...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by garygarison Thanks. So would it have been better for the Russian player to move the the leader and the other two units together, thereby at least getting the morale boost from the leader's command...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by RPardoe Yes, it would be. The downside to moving together is that the stack must stay together for the entirety of the movement. Should one unit break, it will (most likely) stop the entire stack...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by garygarison RPardoe wrote:Should one unit break, it will (most likely) stop the entire stack from moving further.Can you clarify most likely? In what situation might the rest of the stack continue...

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Reply: Twilight Imperium (third edition):: General:: Re: Just ordered TI3...

by selwyth While the Imperial Strategy Card (in the base game) is universally reviled among TI3 players (and is improved in Shattered Empire), I don't think it's bad for the first-time player. It...

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Reply: Twilight Imperium (third edition):: General:: Re: Just ordered TI3...

by sigmazero13 selwyth wrote:While the Imperial Strategy Card (in the base game) is universally reviled among TI3 players (and is improved in Shattered Empire), I don't think it's bad for the...

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Reply: VivaJava: The Coffee Game:: General:: Re: Has anyone gotten their...

by ahmedhadzi No notification about the shipping, no response to my emails about changing the shipping address if possible, no game in my hands. This will be absolutely the last time I kickstarted...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by Barcaboy for example: The stack could continue if the hexes are clear terrain, then the cost is 1 per hex. Assuming the leader is not the hero, the broken units movement would be '1' plus...

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Reply: Twilight Imperium (third edition):: General:: Re: Just ordered TI3...

by selwyth In full agreement with Scott then, play the base game as-is your first time, with none of the variant options listed in the back of the rulebook, and no expansions. There'll be so much...

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Reply: Twilight Imperium (third edition):: General:: Re: Just ordered TI3...

by atraangelis I also Agree with Sigma,Play RAW first time to get a fundamentals of the mechanics and how the game flows. THEN and only then get one of the expansions (SE first then SoT)so you have a...

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Reply: Vanuatu:: General:: Re: missing components

by rizkar KissaTaikuri wrote:I doubt the olgs will do anything else other than point you in the direction of the publisher.I emailed Cardhaus, the OLGS I purchased from, this morning. Within an hour...

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Reply: Vanuatu:: General:: Re: missing components

by KissaTaikuri rizkar wrote:KissaTaikuri wrote:I doubt the olgs will do anything else other than point you in the direction of the publisher.I emailed Cardhaus, the OLGS I purchased from, this...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by RPardoe garygarison wrote:Can you clarify most likely? In what situation might the rest of the stack continue on?To be clear - it is not the rest of the stack that moves on, it is the ENTIRE stack...

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by garygarison Oh, so units are forced to stop moving when broken by enemy fire only when their reduced movement factor can't carry them further? I see now.

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by RPardoe garygarison wrote:Oh, so units are forced to stop moving when broken by enemy fire only when their reduced movement factor can't carry them further? I see now.Exactly.

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by Malacandra Other than not being able fire weapons carried, broken units in CC are never restricted beyond what their broken stats allow.

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Reply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...

by RPardoe Malacandra wrote:broken units in CC are never restricted beyond what their broken stats allow. Well, to be precise ... Broken leaders can't spot artillery.

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Reply: War of the Ring: Lords of Middle Earth:: General:: Re: limited Painted...

by mateooo any idea where we can order this painted lords of middle earth expansion if/when it becomes available?

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