Reply: VivaJava: The Coffee Game:: General:: Re: Blend and Purge Coin Color:...
by Cornbread46 This is exactly how I sorted mine. (Thanks for the photo Bill!)
View ArticleReply: CO₂:: General:: Re: And once more with feeling.
by Oblivion collapsing wave wrote:jkayati wrote:On the plus side, I can't say this games play like another game. It has a unique feel to it. This was my attraction to the game. I don't mind heavy, but...
View ArticleReply: VivaJava: The Coffee Game:: General:: Re: Blend and Purge Coin Color:...
by quartex If I could make one complaint about the game it is that the player colors are too similar. I have trouble telling the green, blue and black pieces apart. It would have been nice to have...
View ArticleReply: VivaJava: The Coffee Game:: Rules:: Re: Greed card question
by TheCrippledWerewolf Hvazadi wrote:The "Greed" flavor card reads: "Call a vote. Each player secretly uses their Blend Token to choose a side and reveal simultaneously. If a player chooses Research,...
View ArticleReply: VivaJava: The Coffee Game:: General:: Re: Blend and Purge Coin Color:...
by shieldwolf Billgrant wrote:I can see how it can be a little confusing, but I agree with other posters that it doesn't matter too much.Also the component quality is so good that this really is the...
View ArticleReply: VivaJava: The Coffee Game:: Rules:: Re: Greed card question
by Hvazadi TheCrippledWerewolf wrote:All players vote. The player that plays this card may vote as well. Therefore, the card is always worth at least one RP. Here's a step-by-step:Greed Card is played...
View ArticleReply: VivaJava: The Coffee Game:: General:: Re: Blend and Purge Coin Color:...
by clydeiii quartex wrote:If I could make one complaint about the game it is that the player colors are too similar. I have trouble telling the green, blue and black pieces apart. It would have been...
View ArticleReply: VivaJava: The Coffee Game:: General:: Re: The artwork is simply stunning!
by clydeiii Chris's background is in graphic design and it's very obvious. Few gaming companies nail a game's design this well. It's simply perfect for the theme, and it's also functional.
View ArticleReply: Carson City:: General:: Re: We are going to try to take carson city to...
by cichlidhead bmwrider wrote:cichlidhead wrote:This is great!I've played Carson City 5 times, I've rated it a 10, and I am dismayed I haven't gotten a chance to play it more. I'm glad you're giving...
View ArticleReply: Glory to Rome:: Rules:: Re: Leading
by ElCid91 xethair wrote:ElCid91 wrote:You are so right. How dare he not understand something that was clear to you.Not "clear to me" -- explicitly and unambiguously stated in almost the exact terms...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...
by friendc Richard - in your first example, if the firer is in M9 and the target in J7, target's cover is 0, +1 hedge, -1 road, but also the firers FP is -1 for the field's hinderance, correct?
View ArticleThread: Risk 2210 A.D.:: Variants:: Short(er) 4-player Team Game
by dommer2029 Why: My gaming group meets on weekday evenings, when time is limited, and has more deep thinkers than quick triggers, so we need a variant that actually lets us finish.Also, we're not...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...
by RPardoe friendc wrote:Richard - in your first example, if the firer is in M9 and the target in J7, target's cover is 0, +1 hedge, -1 road, but also the firers FP is -1 for the field's hinderance,...
View ArticleThread: VivaJava: The Coffee Game:: General:: Not a review, but important to...
by Hvazadi At the risk of sounding like someone who is selling the game (which I am not) or someone who is involved with the publisher or designer in any form or fashion (not that either, except for...
View ArticleReply: VivaJava: The Coffee Game:: Rules:: Re: Greed card question
by TheCrippledWerewolf Hvazadi wrote:TheCrippledWerewolf wrote:All players vote. The player that plays this card may vote as well. Therefore, the card is always worth at least one RP. Here's a...
View ArticleReply: Twilight Imperium (third edition):: Rules:: Re: Direct Hit vs....
by garfielder sigmazero13 wrote:skarpi wrote:Edit:And the issue was resolved by the clear definition of "has been damaged". Let's not start another round of discussion on this.I won't start the...
View ArticleReply: Twilight Imperium (third edition):: Rules:: Re: Direct Hit vs....
by my_game What? is this implying that if your dreadnaught or warsun gets hit twice it can be considered "has been damaged" and you can use emergency repairs?
View ArticleReply: Glory to Rome:: General:: Re: Would GTR be better or worse with 5...
by looleypalooley gyc365 wrote:While trying to rationalize away a crushing defeat the other day (it must have been my unlucky draws rather than my opponents skill :), I started thinking about the...
View ArticleReply: Twilight Imperium (third edition):: Rules:: Re: Direct Hit vs....
by sigmazero13 garfielder wrote:sigmazero13 wrote:skarpi wrote:Edit:And the issue was resolved by the clear definition of "has been damaged". Let's not start another round of discussion on this.I...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Op Fire on mulitiple enemy...
by friendc Thank you as always! Sorry to get off topic, but if you have visual examples of LOS and hills, I'd love to see them! The written rules are good, but visuals are so much better. ;)
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