Reply: Combat Commander: Europe:: Rules:: Re: Melee Question
by RPardoe Spicy McHagus wrote:And yes i believe the leader adds +1 to each.The leader adds his command rating to the FP of the squads and teams he is stacked with. A 1 Command leader adds +1, but a 2...
View ArticleReply: Combat Commander: Europe:: General:: Re: Combat Commander and VASSAL
by mgtaylor Thanks for all your help and now I have CC up and running on VASSAL now I need someone to play them with. I live in the central time zone and I use Skype. Anyone up for a game with a newbe?
View ArticleReply: Mage Knight Board Game: The Lost Legion:: General:: Re: So, anyone...
by woodnoggin jsciv wrote:The other one I forget the name of, but I think it's add movement to your block value, not to your attack. Argh, I should've taken more pictures!Cumbersome - you can spend...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Melee Question
by mgtaylor Thank everyone for your quick post!!!
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Action Cards
by mgtaylor Thanks for the quick post backs!!!
View ArticleReply: War of the Ring Collector's Edition:: Rules:: Re: Grond
by phils@tbw.net Sorry, I meant the “Witch-king Player” and the “Saruman and Sauron Allies Player.”
View ArticleReply: Andean Abyss:: Rules:: Re: Negotiation Rules
by Artymorty jininthenet wrote:gamer from my group who has this tendency of throwing away games when he is tired, bored or losing with no sensible hope of recovering... :shake:I recommend you find...
View ArticleReply: Polis: Fight for the Hegemony:: Variants:: Re: Solo variant ?
by Gaanger Just show it to someone! The game is so great no one will refuse to play against you ;-)
View ArticleReply: Andean Abyss:: Rules:: Re: Negotiation Rules
by Galandil jininthenet wrote:I am just wondering if any gamer ever house rule the negotiation.Honestly, I think that this would ruin the game experience (regarding AA, ofc).It's *so* important to be...
View ArticleReply: Copycat:: Rules:: Re: Doctor titles and red cards
by Spalkulus Great! Thank you very much. We are enjoying the game immensely, by the way.
View ArticleReply: Twilight Imperium (third edition):: General:: Re: Two Player
by Martin518 it takes dedication, Nate:devil:
View ArticleReply: Combat Commander: Europe:: General:: Re: Combat Commander and VASSAL
by dasher47051 mgtaylor wrote:Thanks for all your help and now I have CC up and running on VASSAL now I need someone to play them with. I live in the central time zone and I use Skype. Anyone up for a...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Melee Question
by whatambush RPardoe wrote: Two 5 FP squads would have a Melee strength of 10. If stacked with a 2 Command Leader, the Melee Strength would be 5+2 + 5+2 + 2 = 14. 5+2 + 5+2 + 2 = 16 :p
View ArticleThread: Polis: Fight for the Hegemony:: General:: It's been a long time since...
by victoryzine I've this on its way from Germany as we speak and I cannot wait to get the chance to play it. I have read through the rulebook, looked at almost every image and also read the comments...
View ArticleNew Image for Super Dungeon Explore
by petejacko Upcoming expansion, undead themed, being shown off @ Essen 2012
View ArticleThread: Twilight Imperium (third edition):: Rules:: Spy abilities
by Victorroberts The text for Orid Gim (bodyguard for Mentak says "If this card is targeted by a spy, the player controlling the spy must give you 3 trade goods or kill his spy."The text for Elder...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Melee Question
by RPardoe whatambush wrote:5+2 + 5+2 + 2 = 16 :pPerfect! Glad to see someone was paying attention rather than passively reading the answers.
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