by ackmondual
gyc365 wrote:
While trying to rationalize away a crushing defeat the other day (it must have been my unlucky draws rather than my opponents skill :), I started thinking about the effect on the game of having fewer distinct Roles/Materials.
It would certainly reduce the randomness, but would that be good or bad for the game as a whole? Part of the fun with GtR is that it has so many "broken combos" - maybe if the game was "tamed", it would be less fun?
It would certainly reduce the randomness, but would that be good or bad for the game as a whole? Part of the fun with GtR is that it has so many "broken combos" - maybe if the game was "tamed", it would be less fun?
By contrast, Architect may be a 2-step process, but since you usually control what goes into your Stockpile, at least the uncertainty is removed there.