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Reply: Twilight Imperium (third edition):: Rules:: Re: Overpowered Racial techs and mis-matched strategy cards.

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by IncrediSteve

fahbs2000 wrote:

Back to racial techs, I'm thinking more and more to leave them out entirely. Are there any that you think are needed to "complete" a race? They seem entirely overpowered or ignorable.


The Saar will be hurting without their Floating Factories tech. The Ghosts will be underwhelming without their Wormhole placement. The Arborec will be severely handicapped the entire game without Spore Acceleration. Taking Instinct Training from the Xxcha and Non-Euclidean Shielding from the Barony robs them of some flavor.

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