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Reply: Glory to Rome:: Strategy:: Re: I still think that GtR is broken....

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by Wake

Entropy42 wrote:

In the games I play, early on Craftsmen is the hardest client to get, followed by Architect. We do a 6 card hand and have everyone discard to the pool to generate the starting pool, and it it routinely has 2+ Merchants in it.


What is your rationale for generating the starting pool this way? It may remove some of the random advantage for the first leader, but won't in in general create a pool skewed towards some colours (e.g Merchant as you point out) rather than having the same distribution as the deck?

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