Reply: War of the Ring:: General:: Re: Balancing the 1ed Base Game by Modular...
by selwyth The point of this exercise is to get a sense of, for example, if I want to bring Ents back into 2ed, what elements do I have to remove from 2ed to maintain balance?
View ArticleReply: Vanuatu:: General:: Re: it's in the mail!
by derchef Received all six of my copies last night. Brilliant now to get the english rules....
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #31: The Glory Of Shipping
by aaarg_ink just gotta say, I think organizations have that tailspin often find themselves in the unenviable position of doing nothing right.That said, I find the gencon taking precedence over...
View ArticleReply: Combat Commander: Europe:: Sessions:: Re: We Go scenario #33 and...
by Malacandra Well done, Chick! As much as we play, I can't come close to catching you! Great AAR too.
View ArticleThread: Combat Commander: Europe:: Rules:: Timing Question: Defense Roll and...
by ChemEng A broken American unit is making a defense roll. The defense roll is higher than moral, but triggers event. The event spawns a US hero to be placed in any American hex and unbreak a unit in...
View ArticleReply: Combat Commander: Europe:: Sessions:: Re: We Go scenario #33 and...
by shager You deserve a citation and medal for using the mortar successfully in this scenario. It's a very challenging weapon to put on this map.
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Timing Question: Defense Roll...
by juheimbu Option 1 is the correct one. Time stops, so to speak, during Event resolution.Once you make your defense roll, the result is locked in. So if the defending unit was broken, that morale is...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Timing Question: Defense Roll...
by RPardoe ChemEng wrote:1. The Hero arrives in the hex taking fire. Unbreaks the unit in the hex. At the point we weren't sure what happened. The unbroken unit had a different moral than the broken....
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Timing Question: Defense Roll...
by Keesvanloomacklin juheimbu wrote:Option 1 is the correct one. Time stops, so to speak, during Event resolution.Once you make your defense roll, the result is locked in. So if the defending unit was...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #31: The Glory Of Shipping
by MusicToEat The reason they're prioritizing store orders over individual orders is because the stores are the big fish. What better way to build up a database of all the game stores in the country...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Timing Question: Defense Roll...
by Keesvanloomacklin Ahh yes, it would seem that a Hero would indeed have to make a Defense Roll if one only read the third 'IMPORTANT' box under [1.9.1]. But the first sentence of [O 20.3.4] makes it...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #31: The Glory Of Shipping
by aaarg_ink MusicToEat wrote:The real question is, "How do you think people are going to feel when someone posts how they walked into a store and got the game before them and probably for cheaper...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #31: The Glory Of Shipping
by Nich @Cole / Jonathan: GenCon pickup was setup between my small publishing company, Living Worlds Games, and Cambridge Games Factory because I wanted to help out another independent publishing...
View ArticleReply: Combat Commander: Europe:: Rules:: Re: Timing Question: Defense Roll...
by RPardoe Keesvanloomacklin wrote:Ahh yes, it would seem that a Hero would indeed have to make a Defense Roll if one only read the third 'IMPORTANT' box under [1.9.1].Can I ask how you draw this...
View ArticleGhosts in the Galaxy or Race for stories
by That Dude Ghost stories is way cool, but man it feels like the game is stacked against you as soon as you start. Not quite as bad as space hulk death angel card game, but close. I will most likely...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #29: 11,507.937 pounds of Games
by Nich Brenden: As of this morning, after an 18 hour drive and arriving in Indianapolis, Indiana at 8am, the front desk of the hotel (after taking pity on us and letting us check in 7 hours early)...
View ArticleReply: Omega Centauri:: General:: Re: how will this play?
by EmperorJacob What I really want to know are people's opinions who have played both Eclipse and the Omega Centauri prototype. I feel lucky I got my refund back from JKLM. That experience has made me...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #31: The Glory Of Shipping
by trif Hmmm, as I'll be in England in October - should I organise my copy to go to a game shop there? It doesn't seem likely that it will reach my local game store (in Sydney, Australia) before I go...
View ArticleThread: Dice Town:: General:: End game tie breaker
by jrescan We had a tie at the game end in VPs. The rules state the tie breaker is the NUMBER of property cards held by each tied player, but we had an argument that the winner should be the player...
View ArticleReply: Glory to Rome:: News:: Re: UPDATE #29: 11,507.937 pounds of Games
by Eeeville Thanks so much for doing this Nicholas!
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