by RPardoe
LetitLoose wrote:
ok thanks for that. i guess we don't quite play airburst by the book. i've always just kind of read it as airburst adds 2 to Attack total and woods cover adds 2 to Defensive total, so they cancel out.
While tempting to take shortcuts, it is best to take all things into effect per the rules. As you play more, you might run into situations where things change nullifying the assumption.
As an example of what could happen. The attack is made against a woods hex stacked with 3 units. On the first unit's defense roll, an event is drawn. It is Blaze in the targeted hex. All the units in that hex are now placed in an adjacent hex. The units must still make their defense roll, but against the proper attack total which should include the +2 airburst because that was the situation at the time the roll was made. And the units would get to use the cover of their current hex (might be more or less than woods) If you took the shortcut of cancelling out the airburst/woods cover - you are using the wrong number. Nothing in CC requires "memory" or is adjusted should something change.
The fire attack total (including airburst) is locked in prior to any defense rolls. The individual units then make their defense rolls (including cover, which could change) against that total.