Quantcast
Channel: Variable Phase Order | BoardGameGeek
Viewing all articles
Browse latest Browse all 382008

Reply: Twilight Imperium (third edition):: Rules:: Re: Jol-Nar and Tech Bubble Action Card

$
0
0

by Dulkal

sigmazero13 wrote:

Magesmiley wrote:

I think for me, the key words are 'also' in the action card and 'additionally' in the Jol-Nar's racial ability. Those words are additive, which means the player gets to do all of them.

Yes, but those two abilities weren't necessarily written to be in combo.

The "additionally" in the Jol-Nar ability is talking about "you can do the secondary AND the primary" (unlike the Xxcha, where you are doing the primary INSTEAD OF the secondary). And on the Tech Bubble card, same thing; it's emphasizing that you can do both Primary and Secondary.

However, when you combine them, you get the potential for doing the Primary TWICE, and that is what I don't think was intended; you are either doing the Primary or you aren't.

I've submitted the question to FFG, so we'll see. But I think it's FAR too strong to let the Jol-Nar potentially get 5 techs in one turn (two of them for free); it's already pretty strong that they can get 3!


I don't think the difference is that great. In fact, I see no difference at all. For a normal race, taking tech with tech bubble allows them to get two more techs than they otherwise would have, one of them for free. For Jol-Nar, taking tech with tech bubble allows them to get two more techs than they otherwise would have, one of them for free.

From where I'm standing, tech bubble gives Jol-Nar exactly the same effect it gives everyone else.

Edit: In fact, I would argue that the added tech is LESS of an advantage to the Jol-Nar, since they already have plenty of free tech.

Viewing all articles
Browse latest Browse all 382008

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>