by j3rm
Greyhaze wrote:
The entire set is meant to be mixed together as needed/desired.
We do have campaigns designed for pre-set dungeons found here: http://www.dungeoncrawler.com/ecg/campaigns_storymode_A01.ht...
With a standard 80 card game you would have approximately 10 extra cards in the crawler deck and the dungeon deck.
Since the Delve Packs were not our original intended product, they was no pre-design to add DPs to the starter, but the good news is that it essentially works. I say essentially, because:
- Delve Pack 1 is short 2 traps for the "Pathfinder" quest if added to the starter.
- Delve Pack 5 is short 1 Dragon for the "Dragon Slayer" quest and since Mastermind is Rare, there will only be 1 instead of 3 for requirements of "Knowledge is Power".
"Knowledge is Power" was created as a safety net vs Mastermind as it is very powerful - and since up to 4 copies of any one card can be used in a deck it was designed as a balancing mechanic.
Hope that helps!
We do have campaigns designed for pre-set dungeons found here: http://www.dungeoncrawler.com/ecg/campaigns_storymode_A01.ht...
With a standard 80 card game you would have approximately 10 extra cards in the crawler deck and the dungeon deck.
Since the Delve Packs were not our original intended product, they was no pre-design to add DPs to the starter, but the good news is that it essentially works. I say essentially, because:
- Delve Pack 1 is short 2 traps for the "Pathfinder" quest if added to the starter.
- Delve Pack 5 is short 1 Dragon for the "Dragon Slayer" quest and since Mastermind is Rare, there will only be 1 instead of 3 for requirements of "Knowledge is Power".
"Knowledge is Power" was created as a safety net vs Mastermind as it is very powerful - and since up to 4 copies of any one card can be used in a deck it was designed as a balancing mechanic.
Hope that helps!
That does help... thanks for the explanation!