by Chad Jensen
On the other hand, you have I-go U-go style wargames with fixed Move Phase --> Combat Phase, for example, where you are put in the position of having to override local decisions around small groups of units that are fighting in one area of the battlefield because of extrapolation across the entire zone of engagement. In other words, your right flank may be ready for combat (*then* movement to exploit the breach) but is artificially compelled to move first because a forced sequence of play tells them that's what they have to do now.Which is better or worse? Neither, though I think we clearly recognize each other's personal preferences.