by stybba00
Cool cards, I like charm/possess, giving 7 influence is perfect for hiring illusionsts/golems in a mage tower after killing it. Possess acts like whirlwind and being white also gets around any resistances other than arcane although redirecting the attack only works if you are facing multiple enemies.Offering seems pretty good, you give up any extra card in your hand for crystals, and you get a red automatically to cover the cost of the spell. Sacrifice is quite wordy and I expect more 'what does sacrifice do?' than 'what do the dots on the bottom of the hero card mean?' posts :p It is quite powerful when taking down cities as you usually end up using most of your crystals killing a high leveled city. However, if used to kill anything else, the sacrifice mana tokens will likely go to waste.
Soul harvester is fine but probably on the weaker side of the artefacts. The circlet is interesting, could be fairly powerful depending on what is in the offer. The basic effect could be pretty versatile allowing you to get influence or move and get more powerful as time passes with more people in the game.