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Reply: Andean Abyss:: Sessions:: Re: Third Night Session with AA

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by jininthenet

Volko wrote:

jininthenet wrote:


Volko wrote:

What a readout! Thanks for that!

At one point, we were confused as whether a player may Terror (or conduct Civic Action) on the same location multiple times, as long as he has resources to do so (we do know Terror can stack though). We played it the way that it can't be done but we only came to realization later that it is allowed...

A space may only be selected once on a given Terror operation (clarified here), so you can buy as many Civic Action shifts as you like in a Training space, but you would be limited to one shift and one Terror marker added per space on a single card's Terror op.


Hmm...i'm sorry for not getting this point, could you pls explain it a little bit more? What i understand now is: players may shift the support or opposition of each department as long as the player has the necessary resources (meaning they are limited by the amount of resources they have for Government, and the number of underground guerillas available for insurgents in any given space).

The second part of your statement which said about "one shift and one Terror marker added per space on a single card's Terror op" confuses me.. Did you specifically refer to the General Offensive event card, or does it generally applies to all event cards, or any other implications? Would like to clarify this part and it will never be a problem to our game in the future...

Sorry to be confusing! Let me refer to specific rules, to be more clear what I mean...

3.1 Operations in General
The Faction executing an Operation (Op) chooses 1 of the 4 Opera- tions listed on its Faction aid sheet and, if applicable, selects the map spaces to be involved. The Faction usually pays a cost in Resources (not Aid, 1.7), often per space selected; it must have enough Resources to pay for the Operation, including in each selected space.
The executing Faction chooses the order of the spaces in which the Operation is resolved, the enemy Factions or pieces to be affected (targeted), and the friendly pieces to be placed or replaced. A single Operation may target one or more Factions and ignore others.


3.3.4 Terror. Terror Operations in Departments or Cities neutralize (or, for FARC, build) Support or Opposition (1.6) and place Terror markers that hinder future efforts to influence it. On LoCs, they place Sabotage markers that block Government Resource earnings (6.3.1). AUC Terror harms Aid to the Government. Select any spaces where the executing Faction has at least 1 Underground Guerrilla; pay 1 Resource per City or Department (0 for LoCs).
PROCEDURE: Activate 1 friendly Underground Guerrilla in each selected space....

Above is the general rule about executing Operations and an example of a particular type of Operation, Terror. I had thought (as it seemed did the testers), that it was clear from this text that you are only allowed to select a given space once for a given Operation: you cannot select Huila for Terror 4 times on a card and pay 4 Resources to place 4 Terror markers and shift all the way from Active Support to Active Opposition.

But some folks thought that you could, for example, use your turn to Rally several times in the same spaces and thereby place all your Bases right away if you have the Resources to spend. You can't, but I saw that I needed to clarify the rules text, so I did so in the Errata, page 6, rule 3.1.

But note the rules for Civic Action (not an Operation itself, but sometimes part of a Train Operation):

3.2.1 Train. Training Operations augment Government forces and possibly build Support (1.6). Select any Departments or Cities and pay 3 Resources per selected space.
PROCEDURE: First, in each selected Department with a Govern- ment Base AND in each selected City, place up to 6 cubes (any combination of Available Troops and Police). Then, in up to 1 selected space, either:
• Replace any 3 cubes with 1 Government Base (within stacking,1.4.2), OR
• Conduct Civic Action (6.4.1) to build Support. As during the Support Phase, the Government must have Troops, Police, and Control (a majority of forces, 6.2) in the space and must pay added Resources per 6.4.1 (even if Training was free).

6.4 Support Phase ... 6.4.1 Civic Action. Government may spend any number of Resources to build Support in Govt-Controlled Cities or Departments that have both Troops and Police. Every 3 Resources spent removes 1 Terror marker or—once no Terror is in a space—shifts it 1 level toward Active Support.

Selecting a space once for Training and/or Civic Action allows spending on multiple shifts (because it says "Every 3 Resources spent...").

General Offensive
In each space possible, choose and execute either free Sweep without movement or Assault (if Government), or free Attack or Terror (if Insurgent).

The "General Offensive" Event: In each space, choose Attack or Terror, once. As you played it, you can choose Attack in some spaces, Terror in others (indeed, you might have to do so, because Attack is only possible where enemies, Terror only where an Underground Guerrilla).

Again, sorry it's confusing, I hope that helps! Volko





It's great that you took the time to explain the whole story...:surprise:

It is now crystal clear to me, Government may shift support multiple times (limited by resources available), while Terror is limited to once per card....thanks!

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