by shager
Psiclone wrote:
My friend and I were playing a RSG 1944, Germans Line vs Americans Line. I chose a Veteran Rifle Detachment and he chose a Volksgrenadier Platoon. He hoped for a good support roll and the only thing available to time was a weapons team with a medium mortar and more Volksgrenadier. His surrender level was only 3 and despite his guys being in a bunker he was quickly forced to surrender to the combined fire from the American's medium and heavy MGs and their 203mm artillery.
Why would anyone ever choose a platoon? 2 Actions a turn and only one commander seems like such a hindrance. Why would anyone want to limit themselves to such an inflexible army?
Why would anyone ever choose a platoon? 2 Actions a turn and only one commander seems like such a hindrance. Why would anyone want to limit themselves to such an inflexible army?
It's all about the bidding meta-game. The platoon player surely ended up with a VP advantage at the start of the game. It's quite possible to hold off a larger force and win. The first RSG I witnessed was a detachment vs a platoon, in the Pacific game. The Japanese detachment did win the game, but it was a nail-biter. The Japanese troops were elite with deadly Betsudotai sqauds, and the US were lowly, green garrison troops. Halfway through the Japanese turned Banzai through an event, and even then the US Platoon was able to hold their own. American surrender did not occur until after Sudden Death. A very tense and exciting game.