by RDewsbery
And after playing the game a few times now, I can say the following:- I would probably have preferred to have the cards with the cream/beige colour rather than bright white, but it's no big deal.
- I would have preferred to have the camp cards with the same background colour as the cards themselves (issues about "seeing" the played cards against the background of the camp could be addressed in other ways).
- I might have preferred the original Black Box proposal for coins in gold rather than the predominant colour of the cards, but that really isn't a big deal (and could easily be one of those "preferences" where I would prefer the opposite option to the one I actually have!).
- I *really* prefer the underlying graphic design of the *original* GTR camp cards; they help to explain each role and reinforce the wording of the explanation with helpful arrows and graphical cues. The new camps are well-worded, but I miss the arrws.