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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Sneak Preview - Part 2

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by DaviddesJ

PaulGrogan wrote:

ON HER OWN
Once a turn: Influence 1. Influence 3 instead, if you do not recruit any Unit for Influence this turn.


This seems lame, compared to the skills that generate 2-3 Influence now. For a skill that generates (1 or 3) Influence to be comparable to a skill generating 2.5 Influence on average, you'd have to get the better effect 75% of the time. It's hard to imagine in the existing game using Influence and not recruiting any units on 75% of the turns when you use Influence, not even close. Maybe if there are a lot more new things to do with Influence that don't involve recruiting units.

I would have thought +1/+4 or +2/+3 would be more balanced.

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