by SW_Cygnus
Lance, take a look at the section I quoted again.3.2.3 Sweep. Sweep Operations move Troops (typically, into contested areas) and locate enemy Guerrillas. Select any Cities or Departments as destinations (not FARC Zones, 6.4.4). Pay 3 Resources per space selected. Sweep is not allowed on the final Event card (2.3.9).
PROCEDURE: First, move any adjacent Troops desired into selected spaces. In addition, Troops may first move onto adjacent LoCs (1.3.6) that are free of Guerrillas and then into adjacent spaces. (Any Troops that move must reach spaces paid for as destinations.)
• Then, in selected spaces other than Forest, Activate 1 Guerrilla (1.4.3) for each cube there (Police plus Troops, whether they just moved or were already there).
• In Forest spaces, Activate only 1 Guerrilla for every 2 cubes (round odd cubes down).
PROCEDURE: First, move any adjacent Troops desired into selected spaces. In addition, Troops may first move onto adjacent LoCs (1.3.6) that are free of Guerrillas and then into adjacent spaces. (Any Troops that move must reach spaces paid for as destinations.)
• Then, in selected spaces other than Forest, Activate 1 Guerrilla (1.4.3) for each cube there (Police plus Troops, whether they just moved or were already there).
• In Forest spaces, Activate only 1 Guerrilla for every 2 cubes (round odd cubes down).
Sweeps can only move troop cubes (unless you get a government capability), however, I think a crafty government player could sweep in a space with only police (already in the space, not moving) and use them to activate guerrillas. The police cubes which are being totaled in the bold section are already just sitting the city or department and did not move.
I sent a geekmail to Volko on this question. Perhaps he could clarify if he has time?
Also, I think that patrols can move troops and police, so it would not be restricted to only a certain type of cube. Here is a copy of the rules on patrols.
3.2.2 Patrol. Patrol Operations protect LoCs by moving Troops or Police onto them and finding and removing Guerrillas there. Pay 3 Resources total (not per space). If a Limited Operation (2.3.5), all moving cubes must end on a single destination space.
PROCEDURE: Move any number of cubes from any spaces. Each cube may move into any adjacent LoC or City (1.3.6) and may keep entering adjacent LoCs or Cities until the player chooses to stop moving it or it enters a space containing 1 or more Guerrillas. Then, in each LoC (whether or not a cube just moved there), Activate 1 Guerrilla for each cube there. Then, if desired, conduct an Assault (3.2.4) in 1 LoC at no added cost. If a Limited Operation (2.3.5), the Assault must be in the destination LoC.
PROCEDURE: Move any number of cubes from any spaces. Each cube may move into any adjacent LoC or City (1.3.6) and may keep entering adjacent LoCs or Cities until the player chooses to stop moving it or it enters a space containing 1 or more Guerrillas. Then, in each LoC (whether or not a cube just moved there), Activate 1 Guerrilla for each cube there. Then, if desired, conduct an Assault (3.2.4) in 1 LoC at no added cost. If a Limited Operation (2.3.5), the Assault must be in the destination LoC.