by fameros
dlhammond wrote:
I think teaching RftG depends on the audience. Casual gamers without much of a interest in the theme will probably not respond well (it is my wife's most hated game after one play). You have to be willing to learn the symbology
Absolutely. The learner must have a minimum interest in sci-fi and must be willing to spend twenty minutes in semiotic hell in the hope of getting in return dozens of hours of fun. But I think playing open hands, semi co-op, the first couple of times helps A LOT. It is an investment also for the teacher. :)