by Gylthinel
halbower wrote:
There is a need for secret objectives. Without secret objectives, it is open knowledge what everyone is going after. With SO, it's still a mystery.
Mystery is not required to make TI interesting, IMO. There is plenty going on in the game without it.
sigmazero13 wrote:
fahbs2000 wrote:
I just don't see the value of keeping them secret. It feels anti-climatic and unsatisfying when someone flips over a card saying they've fulfilled a surprise arbitrary condition that no one could see coming and suddenly they have a 2 VP lead.
Many of the objectives would be near impossible if people knew for sure what you had. They can already be hard enough when they DON'T know.
This highlights part of my beef with SO’s: they’re imbalanced. I agree that if you made them public, they’d become basically impossible, unless you got some of those lame ones that are goofy-easy.
IMO, removing SO’s would be absolutely fine. In fact, I think it’s a good idea, as the mystery/intrigue they apparently engender for others does not happen at my table; and I think they’re painfully imbalanced. BUT, you’d have to either reduce the VP needed to win, or settle in for a game that will take 1-2 more rounds (1-3 more hours?) to complete.
fahbs2000 wrote:
This would also fix the significant luck swing in picking secret objectives (Hacan getting one that requires conquest hurts a lot, L1l1x getting one requiring all 5 dreadnauts deployed is a boost).
As a total aside: I despise the idea of the Hacan as a non-aggressive camping race. No offense… but it’s pervasive in my group, and has led to me HATING the Hacan. In my one PBF I played, the mindset was the same. LAME. BORING.