by fahbs2000
So I've been thinking that the whole "secret" part of secret objectives really don't add anything to the game. At best, a veteran who has them all memorized has an advantage and he can act to prevent them. At worst, a bunch of new people have no clue what they are and can do nothing.To me that doesn't make for good strategy. I'm wondering what's keeping a simple house rule from making all secret objectives public and just mixing them into the public objectives deck.
This would also fix the significant luck swing in picking secret objectives (Hacan getting one that requires conquest hurts a lot, L1l1x getting one requiring all 5 dreadnauts deployed is a boost).
Has anyone tried this? Did it work? Was it disaster?