by arkayn
warlin wrote:
This rule is very very odd.
Why are you allowed to store as many as you can produce, and only store 1 if Captain card is taken?
Why isnt the same storage rule applied on all turns? Seems arbitrary to me.
Why are you allowed to store as many as you can produce, and only store 1 if Captain card is taken?
Why isnt the same storage rule applied on all turns? Seems arbitrary to me.
You only check for good storage immediately after shipping goods with the Captain. It's the opposite of arbitrary - there is a specific time when you have to store or throw away your goods, and if that time doesn't happen, then you don't do it.