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Reply: Twilight Imperium (third edition):: General:: Re: What's everyone's thoughts on Mech units?

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by fahbs2000

Solan wrote:

Am I right in assuming you don't play with the Artifacts optional rule from Shattered Empires, then? We do and often have cause to not only want to hold Mecatol Rex, but also as many Artifact planets as we can grab, plus defending our own Home World(s) and sometimes conquering another player's Home World or destroying his Space Docks.


No distant suns, leaders, or artifacts, no.

Would anyone think it unbalancing if mechs were susceptible to bombardment? I can see not allowing action cards to eliminate them, but without bombardment it's kind of crazy dislodging them. More than one mech unit with duranium armor? Yikes!

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