by Snowman
And for those that cannot read Spanish here is the Google Translate version of the conlclusion:As you can see, Andean Abyss is, or rather will be one of those games that are around the border between the euro and the wargame, leaving aside the issue of components, the design decisions of the game closer to games like The Dutch Revolution revolt, there is no defined operational front and the result is quite chaotic, what you do in a turn can easily get rid of another player making it difficult to have a secure position, based on the feeling that game is quite similar to the Dominant Species, but neither can we say that the feeling is not the ideal to simulate a guerrilla war, letters and events in turn give the historic lace.
The system COIN system is undoubtedly what has surprised me most of the game, very original forces you to make interesting decisions all the time, be aware of the shift and gives to many possibilities, if they can adapt to more conflict and give their differentiation every game we could be facing a long series of games, is now rumored that the second will be about conflict in South Africa.
As you can become an idea after the review system is heavily defined what playtesting is working to balance the factions to have no advantage and that is really different and fun to play with all of them, also adjust the various events of the letters, oh and also works in a solo mode leading the government.
I hope you have earned yourselves a review for game idea certainly worth keeping track.